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Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance

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SKU: WBGMXB002I0J8FI
UPC: 012301020168
Brand: Konami

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Description

From the Manufacturer#interview { font-family: Arial Helvetica sans-serif; } #interview li { margin-top: 15px; margin-bottom: 15px; list-style-type: none; font-family: Arial Helvetica sans-serif; } Get inside the mind of legendary Game Designer Hideo Kojima creator of the Metal Gear Series. unique Q&A from PAX 2012 as he reflects on the 25th anniversary of the series. If you could do an HD remake of any one of your titles which one would it be and why? It would be METAL GEAR SOLID. If it was to be arranged in a contemporary way using the latest technology I think it could result in something quite impressive. However I dont want to be the one to recreate it. Aside from releasing HD remakes of Metal Gear what else do you have up your sleeve to help celebrate the 25th Anniversary of Metal Gear Solid? We have trophy support for MGS4 a music CD an anniversary book a novel figurines and toys apparel items and a variety of products related to METAL GEAR. If Snake didnt become as popular of a character in the Metal Gear Solid series do you think you have gone another route story-wise? Perhaps using The head or even making the game where it had multiple character scenarios perhaps playing through the story of the Cobra Unit during World War II? That may have well been a possibility. Instead of a saga centered on Snake I may have written a story focused on the FOXHOUND members similar as what was done in X-Men. You took a game Metal Gear Solid that wasnt originally supposed to even be an entire series and you turned it into one of the most memorable stories ever seen in gaming. When WAS the Solid storyline originally supposed to end and what would have been done differently? I originally intended to end it with METAL GEAR SOLID. That is the very reason why I introduced his ultimate enemy Liquid Snake (clone) who possessed the same abilities as Solid Snake. Had that not been the case I wouldnt have utilized the stereotypical and difficult-to-manipulate character setting of a clone for a main character. How did you conceive such a magnificent storyline for this series of games? Where did you gather your inspiration from? I believe that this is derived from the game design story and setting being handled by the same person. In comparison to movies or novels there may be some elements that may fall short however I strove to build a world and story that worked well with the game. To Mr. Kojima have you ever based any of the Metal Gear characters off of yourself and do you see yourself in any of the characters? Not conciously but Snake and I have come a long way together and so to some extent a little bit of me is reflected in him. Like aging for example. Is there any chance of making a side story with Gray Fox playable ? He is the most memorable and dominant ninja ever to be seen on mgs series Mgs community cant deny that. Gray Foxs younger years is a theme that Id like to work on someday. Have you ever thought of doing something related to Snatcher or Policenauts? Which Metal Gear game are you the most sastified with and which are you the least sastified with? I poured my all into the development of each title at the time and so I am satisfied. However I can also say that at the same time there is a part of me that will never be satisfied and that is the reason why I still make games to this day. Which Metal Gear game are you the most sastified with and why? Could you share one of your favorite Metal Gear moments? I would say METAL GEAR SOLID. This was developed before the game made a name for itself and so I was able to freely create the game as I desired without pressure and being concerned about whether it would sell or not. We all got to Ocelot grow as a character throughout the MGS series he definitely made the series. What character in the MGS franchise do you think potentially got overlooked? That would be Colonel Campbell. Its easy to misinterpret him as a stereotypical military man however he is actually a much more complex character. However if I were to further flesh out Campbell it would have been difficult to maintain the balance with the other characters and so I chose not to delve into that. Whats your advice for someone who is trying to be a videogame designer for first steps ? Future designers will be working with powerful hardware that possess varied means of expression. That is why more than anything else direction and presentation sReduces for video graphics music storytelling etcetera will be crucial. If one does not possess talent in that aspect I believe it will be an uphill adventure theme. If you could design a Metal Gear title with a female-lead protagonist what would she be like and what would separate her from other heroes/characters in other action titles with other titles that have a female lead? A combat game featuring a frail female-lead would be difficult to deal with. However a stong woman such as The head wh