{"product_id":"tom-clancys-ghost-recon-2-first-contact-greatest-hits","title":"Tom Clancys Ghost Recon 2: First Contact (Greatest Hits)","description":"\u003cp\u003eFrom the ManufacturerAapplaud Ubisoft for trying something new by making the Xbox and PS2 versions of Ghost Recon 2 entirely different games. However  like most titles in the Tom Clancy shooter library  they simply dont feel that different. Basically  if the Xbox version Ghost Recon 2 had a minor stroke and lost some of its motor sReduces  but could still function  youd get this game.The typical Clancy squad-based shooter setup remains in place  but everything suffers from a lack of polish. Each level is as linear as could possibly be you pretty much follow a set path to your objective in every level  with few (if any) alternate routes. Your squad has been reduced in size to three AI teammates  which is just as well  since theyre about as useful as a one-legged man in an ass-kicking contest. Theyre so vestigial that I didnt even notice they were gone when playing the occasional lone wolf missions.The linear missions and worthless squad AI were my biggest issues with this game  but those are just two instances of Ghost Recon 2s overall lack of polish. Character models are nice  but the environments are fairly barren and drab. Online options are scant  and the lack of co-op mode is completely weak. Hit detection feels slightly off  and the story is paper-thin. It lacks the original Ghost Recons strategic focus  opting for a more straight-up action feel. Yet  since it has the traditional Tom Clancy squad-based control scheme  it plays too slowly and feels too clunky to succeed as a run and tool shooter. Occupying a gray area playween traditional and tactical shooters  Ghost Recon 2 attempts to bridge the gap playween the two that results in a title which fails on both fronts.Concept:Simplify the original Ghost Recon and add a healthy dose of boringGraphics:Character models are good  but theres nothing here you havent seen beforeSound:suggest cranking a John Williams score while playing this to add some excitement and dramaPlayability:The controls are simpler and easier than the original  but all of the missions are FUBAREntertainment:War! Uhh! What is it good for? Absolutely?nothing!Replay:Moderately Lowreviewed: 6.5 out of 10Editor: Jeremy ZossIssue: February 20052nd Opinion:Ghost Recon 2 on the PS2 is one of the playter-looking games to appear on the console. Unfortunately  all of the development focus was apparently on the graphics  because the action itself falls apart on several levels. Particularly stupid is the lack of checkpoints fail a mission  and youll have to start it over. Add myriad control frustrations  bad collision  and some of the cheating-est AI Ive ever seen  and GR 2 simply doesnt deliver. As for online  Ill tell you one thing: SOCOM it aint.reviewed: 6 out of 10Editor: Adam BiessenerSubscribe to Game Informer\u003c\/p\u003e","brand":"Ubisoft","offers":[{"title":"Default Title","offer_id":45917039624353,"sku":"WBGMXB0002CHJ9G","price":30.66,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0690\/2739\/7793\/files\/61UcEvcYSBL.jpg?v=1776086188","url":"https:\/\/gamex24.com\/products\/tom-clancys-ghost-recon-2-first-contact-greatest-hits","provider":"GameX24","version":"1.0","type":"link"}